Rules

This is a list of rules decided by the Zombies Community for certain things about zombies.
 * 1) Sleepers are allowed in a high round co op game, as long as the last zombies is in a barrier and one player is rebuilding it; you may not use an invincibility or out of the map glitch to take a sleeper
 * 2) One window spawns are not allowed, including the one on Moon since you can make it into a one spawn
 * 3) "Glitching" the cosmonaut in the Biodome is NOT allowed
 * 4) Getting 2 hackers on Moon is NOT allowed
 * 5) Cancelling spawns on Moon is allowed
 * 6) Only visual mods are allowed on PC, such as FOV, gun camos, and zombie hit markers
 * 7) Round skips are unlegit
 * 8) If you are caught modding twice, then you are banished forever
 * 9) No mods of any kind can be used for console players
 * 10) Sitting near the rock near Flopper on Moon is considered legit as you can't really avoid it
 * 11) Using the Jet Gun to shoot it faster is allowed
 * 12) Unpatching the Sliquifier is allowed
 * 13) 2 staffs/3 staffs on Origins is NOT allowed
 * 14) Speedruns must be fully recorded
 * 15) High rounds must have a significant amount of footage
 * 16) Nacht der Untoten no power = no mystery box
 * 17) Shi No Numa no power = no huts
 * 18) Mob of the Dead no power = no shocking anything in Afterlife mode
 * 19) Origins no power = no generators
 * 20) On Tranzit first room, you are allowed to use the turbine as long as it does not open the door
 * 21) On Tranzit first room, you are allowed to buy Quick Revive
 * 22) On Buried first room, you are allowed to get the LSAT
 * 23) On Farm first room, you are NOT allowed to hit the box
 * 24) On Nuketown first room, you are NOT allowed to use any perks or Pack-a-Punch. The only exception is Quick Revive on solo
 * 25) For first rooms on survival maps, you are allowed to start on a maximum of round 10
 * 26) No power on survival maps = Magic disabled
 * 27) For no power on survival maps, you are allowed to start on a maximum of round 15